Upside Down

You are an Anunnaki in a temple above the clouds. You cannot walk. You choose which way the world falls.

Chapters 1–2 free · 100 rooms · Coming to Steam, iOS and Android

Press Q to fall up. Watch the logo.

How it plays

Pick a wall. It becomes the floor.

The Anunnaki cannot take a single step. You choose one of six directions, and the Anunnaki and every loose stone fall that way until something stops them. Find the key, then reach the door.

Everything falls together

Basalt stones fall with you. Drop one in the right place and it becomes the step, the wall or the stopper you need.

Speed breaks stone

Fall three cells or more in a straight line and cracked stone gives way beneath you.

No fall is final

Undo any move, as often as you like. Hints are always free. Fall off the edge and you are lost to the clouds, until you undo.

Six ways down

Qthe ceiling
Wthe back wall
Ethe floor
Athe left wall
Sthe front
Dthe right wall

On a phone or tablet, drag from the Anunnaki toward a wall and let go. Z undo · H hint · R restart

100 rooms · 8 chapters

Every chapter adds one new idea

Each chapter opens with a hand-built room that teaches its idea. The rooms after it grow harder, and room 100 waits at the summit.

  1. The Anunnaki on the sandstone floor of the first room, a closed door behindFree

    Chapter 1 · 13 rooms

    Falling

    Choose a wall to make it your floor.

  2. A dark basalt stone resting beside the Anunnaki on a terraceFree

    Chapter 2 · 13 rooms

    Weight

    Basalt stone falls whenever you do. Land it where you need a stopper.

  3. Cracked stone blocks in a narrow shaft of the temple

    Chapter 3 · 13 rooms

    Cracked Stone

    Cracked stone gives way if you hit it fast enough.

  4. Terraces with stone bridges above waterfalls

    Chapter 4 · 12 rooms

    Bridges

    Two bridges could exist here. Keep one and its twin is gone.

  5. A tall room of stacked cracked stone

    Chapter 5 · 12 rooms

    Cascades

    Cracked stone that touches cracked stone falls with it.

  6. Columned hall with a pair of round gates and the golden door

    Chapter 6 · 12 rooms

    Gates

    Link the gates. Whatever falls into one comes out of the other.

  7. A temple room where stone has given way

    Chapter 7 · 12 rooms

    Collapse

    When stone gives way, everything keeps falling.

  8. The top of the temple, high above the clouds

    Chapter 8 · 13 rooms

    The Summit

    Every idea at once, on the way to room 100.

Get the game

Free to start. One purchase for the rest.

26
rooms freeChapters 1 and 2: Falling and Weight
74
more rooms with one purchaseChapters 3 to 8, yours to keep
No
ads, timers or energyHints are always free
  • Play now

    In your browser

    The free demo, chapters 1 and 2. Mouse, keyboard or touch.

    Play the free demo
  • Coming soon

    Steam

    Windows, macOS, Linux and Steam Deck. The full game, with a free demo.

  • Coming soon

    iPhone and iPad

    Free to start. One in-app purchase opens all 100 rooms.

  • Coming soon

    Android

    Free to start. One in-app purchase opens all 100 rooms.

Made with care

Calm, fair and quiet

Music written as you play

A lyre melody over warm pads and a soft frame drum, composed live by the game and never the same twice. Turn on sound at the top of this page to hear it.

Every room has an answer

All 100 rooms are checked by the game's own solver, so none of them is impossible. When you are stuck, a hint shows the next step.

Plays where you are

Mouse, keyboard or touch. The rooms fit a phone, a laptop and a Steam Deck, and the game works offline.

Twenty-six rooms are free. Start falling.

Play the free demo